Oceania 2084
War is Peace. Freedom is Slavery. Ignorance is Strength.
Oceania 2084 plunges you into a haunting dystopian world shaped by Orwell's prophetic vision. In this dark future, where truth bends and reality shifts, players become the hidden flames of resistance against an all-seeing regime.
This asymmetric, adversarial role-playing game blends narrative-first storytelling with roguelike elements, crafted for 3-8 players. Every session weaves a tale of defiance against overwhelming odds, where the smallest acts of rebellion can spark revolutionary change. At its core, Oceania 2084 explores the power of human connection and hope in a world designed to crush both. Players navigate a web of social relationships, survival challenges, and moral choices as they fight to maintain their humanity under the watchful eye of Big Brother. Victory isn't measured in conquests, but in moments of truth shared between companions and the courage to resist despite the cost.
- Genres
- RPG
- Platforms
- Tabletop
- Developer
- Johan Eriksson
Synopsis
The game is heavily inspired by the book "Nineteen Eighty-Four" (1949) by George Orwell, which is a dystopian illustration of the life of Winston Smith under totalitarian bureaucracy and a world that does not allow for individualism. It also takes some inspiration from "Brave New World" by Aldous Huxley and "We" by Yevgeny Zamyatin.
Instead of trying to make a game that is an imitation of Orwell's vision the game takes place in The City which is left unnamed and largely undefined. The City will be yours to create, collectively imagine, and explore. What is defined are what types of areas exist in all versions of The City, and a way to determine the personality of the city.
Directly inspired by Orwell are the existing state structures: the Ministries, Big Brother. These will play a big part in all sessions of the game as they are integral parts of the rules for the Big Brother player.